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(CD-ROM On-Line Video Game)

EverQuest (CD-ROM Video Game)

Taking the standard conventions of a Dungeons & Dragons role-playing game--such as character creation, monster combat, special abilities, and spells--and combining them with a persistent and always changing online virtual world, Sony Interactive's EverQuest creates an experience like no single-player personal computer game. In fact, EverQuest features no solo or story-oriented game; EverQuest requires, and certainly encourages, interaction with the tens of thousands of other players online. (As an online-only game, EverQuest requires the use of your Internet connection.)

Players begin by creating their EverQuest alter ego. Elements such as race (12 in all, including Dwarf, Ogre, Troll, Halfling, Gnome, Barbarian, Dark Elf, Human) and class (14 in all, including Bard, Magician, Paladin, Ranger, Rogue, Warrior, Wizard) determine your character's statistics and special abilities. For instance, the Warrior class of any race is inherently strong, though the Warriors of the Troll race are much stronger than, say, the Warriors of the Halfling race. Other races and classes favor intelligence or dexterity. Players can
also customize their character's clothing, face, and name to further personalize their alter ego.

Vibrant graphics (particularly spell effects) and crisp monster and player models bring the EverQuest world to life. Game play consists primarily of combat against dozens of different creatures; defeating the varied beasts of EverQuest earns your character both coins (for the purchase of better equipment) and experience points (for improving skills, abilities, and power).

There's plenty of satisfaction in watching your virtual alter ego gain experience, power, and wealth. Though it takes an enormous amount of time to improve your character, EverQuest's addictive, easy-to-learn game play makes the effort worthwhile.

EverQuest's sense of community shines in the quests and battles you'll partake with other players. Taking on the more powerful monsters alone is suicide. But team up with a Troll player in Chicago and a Wizard player from Seattle, and you've got a monster-stomping gang sure to earn everyone fame, fortune, and friends. It's the sense of trust and teamwork that creates EverQuest's most endearing quality--and its most stressful: you never know if that Cleric you picked up in the local tavern is a talented healer or a worthless coward until you're mixing it up with a group of Minotaurs.

Most players find EverQuest's community atmosphere its best quality. Speaking with and questing alongside the thousands of players online provides good gaming, interesting conversation, and perhaps even real friendships. Verant Interactive listens to the community of gamers and constantly updates and changes the EverQuest world. Filled with monsters, dungeons, and fabulous treasure, and supported by an active developer and fan community, EverQuest is sure to live up to its name. Players will be adventuring in this rich online world for many years to come. --Doug Radcliffe

Simultaneously supports over 1,000 players per server
12 races and 14 classes, including dwarves, trolls, wizards, and rogues
3 continents to explore
Hundreds of spells to learn with 5 separate magic-learning classes
Explore on your own or form parties to complete quests

Click to buy EverQuest (Video Game)

Price: $3.99

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