Description: Taking the standard conventions of a Dungeons & Dragons
role-playing game--such as character creation, monster combat, special
abilities, and spells--and combining them with a persistent and
always changing online virtual world, Sony Interactive's EverQuest
creates an experience like no single-player personal computer game.
In fact, EverQuest features no solo or story-oriented game; EverQuest
requires, and certainly encourages, interaction with the tens of
thousands of other players online. (As an online-only game, EverQuest
requires the use of your Internet connection.)
Players begin by creating their EverQuest alter ego. Elements such
as race (12 in all, including Dwarf, Ogre, Troll, Halfling, Gnome,
Barbarian, Dark Elf, Human) and class (14 in all, including Bard,
Magician, Paladin, Ranger, Rogue, Warrior, Wizard) determine your
character's statistics and special abilities. For instance, the
Warrior class of any race is inherently strong, though the Warriors
of the Troll race are much stronger than, say, the Warriors of the
Halfling race. Other races and classes favor intelligence or dexterity.
Players can
also customize their character's clothing, face, and name to further
personalize their alter ego.
Vibrant graphics (particularly spell effects) and crisp monster
and player models bring the EverQuest world to life. Game play consists
primarily of combat against dozens of different creatures; defeating
the varied beasts of EverQuest earns your character both coins (for
the purchase of better equipment) and experience points (for improving
skills, abilities, and power).
There's plenty of satisfaction in watching your virtual alter ego
gain experience, power, and wealth. Though it takes an enormous
amount of time to improve your character, EverQuest's addictive,
easy-to-learn game play makes the effort worthwhile.
EverQuest's sense of community shines in the quests and battles
you'll partake with other players. Taking on the more powerful monsters
alone is suicide. But team up with a Troll player in Chicago and
a Wizard player from Seattle, and you've got a monster-stomping
gang sure to earn everyone fame, fortune, and friends. It's the
sense of trust and teamwork that creates EverQuest's most endearing
quality--and its most stressful: you never know if that Cleric you
picked up in the local tavern is a talented healer or a worthless
coward until you're mixing it up with a group of Minotaurs.
Most players find EverQuest's community atmosphere its best quality.
Speaking with and questing alongside the thousands of players online
provides good gaming, interesting conversation, and perhaps even
real friendships. Verant Interactive listens to the community of
gamers and constantly updates and changes the EverQuest world. Filled
with monsters, dungeons, and fabulous treasure, and supported by
an active developer and fan community, EverQuest is sure to live
up to its name. Players will be adventuring in this rich online
world for many years to come. --Doug Radcliffe
Features:
Simultaneously supports over 1,000 players per server
12 races and 14 classes, including dwarves, trolls, wizards, and
rogues
3 continents to explore
Hundreds of spells to learn with 5 separate magic-learning classes
Explore on your own or form parties to complete quests