Science Fiction: The Middle Distance
by Raymond M. Coulombe
Science Fiction most often deals with the future, but how far should
a writer go? The near future is pretty easy. The formula is to take
the present, make one scientific breakthrough, and you are on your way.
The far future is pretty easy too. Assume the future technology is too
advanced for us primitives to understand and just describe how it works
in a superficial yet plausible way. The other route to far future tech
is to bury the reader in technical details, but that's just mean to
today's reader.
Ah . . . but the middle distance . . . not so close that the writer
is tied down to the current world, yet close enough to the present so
readers can recognize major parts of it. A writer can play with major
technological, societal, and even geological changes, yet still flesh
out the story with recognizable features. A successful middle distance
story balances the familiar and the strange. The reader should be able
to see how that particular future would could grow out of the present.
It takes a good writer to pull it off. A good technological background
is essential. I'm amazed at how few people have even a basic understanding
of how our current technological society functions. Basic knowledge
about how the world works is just a start. While it's not necessary
to be able to do all the math, it sure helps to know what's going on
in the scientific world. Read magazines that popularize science. Surf
the science web sites. I know of one QM writer who took sciences courses
in college just so he could write better science fiction. Not too shabby
for an English major.
Good science fictions writers don't do this sort of reading because
they are ambitious. No, they do it because they are lazy. Those publications
are great places for story ideas. A writer might read a story about
a prototype flying boat that travels just above the ocean's surface
to take advantage of ground effect. The writer imagines a world with
fleets of such high speed craft. The writer might see an article about
viruses being constructed from scratch, and imagine one getting loose
on a world population without resistance. Ok, so that's been done to
death. Back to the journals.
There are all kinds of things out there begging to be turned into
stories: RFID chip tracking technology, the dawn of peak oil, (the end
of cheap oil, the very foundation of our technological society.) Transportation
breakthroughs, privatization of space, political changes, societal changes,
even Stephen Hawking's flip flop on black hole theory is fertile ground.
Here's a recipe: Take half a dozen cutting edge technologies and
expand them further. Add one significant breakthrough that's at least
possible. Throw in some cool future fashion, body art, or completely
new art form, just for style. Simmer and stir gently. Look at the really
cool world you've created, ripe with possibilities. You've just set
the stage, put up the props, got the lighting effects working, and did
a sound check. Your actors have been through the costume and makeup
department. The show is ready for action. Don't fall down at this point.
You still need to tell a story. Don't get lost in the special effects.
It's not about the stage, but the actors. I reject a lot of stories
set in great science fiction worlds. The writer forgot to tell a story.
They got dazzled by the world they created and thought the reader should
be happy just to see the scenery.
The writer must insert some interesting people in the mix. Science
fiction is about science, sure, but like all good literature, it's really
about people. How will man adapt? We are essentially the same people
who hunted with spears, knapped stone tools, and painted bisons on cave
walls. What will the future bring? Can we deal with it?
The middle distance. Just over the horizon. A great place for a
writer to live.