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|mark211||How much do landscape descriptions matter in SFF writing?||2016-06-12 03:47:16|
|RT||It depends upon the story. Would you consider the mental landscape of an inner dialog with the self?||2016-06-13 04:36:41|
|micheledutcher||As in any form of writing, too much description can be a distracting part of a story. Weather can be important - and its effect on a planet or scene. In fact, weather can almost be a character itself. Of course landscape can be almost null if you are on a spaceship. There would be rooms, but no scenery - which is why a holo-deck or R&R on a planet would be necessary.
I've used the Wizard of Oz scenario before, where one moment the main character is in a parking lot - and then he steps through a doorway and he is in an Amish community or some such. Scifi uses artwork more than spoken descriptions a lot of the time. The cover of a book can give a lot of clues to a planet's landscape. A picture is worth...well, you know. ||2016-06-13 13:02:50|
|GordonRowlinson||I agree with Michele. Too much description is distracting. I tend to add landscape description when the setting is an unusual place, such as an alien planet. Then it can get fun.||2016-06-14 15:05:40|
|r.tornello||I wasn't kidding. Look at Proust ||2016-06-15 17:49:01|
|micheledutcher||Here is a good example of a landscape detail that adds a lot to the story in the current issue of QMuse, by Tobias Harris:
"We reached the platform just as Amacorís big red sun was setting. We were bushed but not too tired to admire the spectacle. Amacor is a huge planet with a slow rotation. Sunsets are long, drawn out affairs. There were still a few hours of daylight left." That's a really nice scenic detail - The planet turns slowly so the sun sets slowly. ||2016-06-17 10:15:52|
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